FiveM Vehicle Handling

The Vehicles.meta.


Vehicles.meta defines vehicles and their properties.
This file is located in xxxx.rpf\common\data\levels\gta5

Examples:

  • Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5
  • Grand Theft Auto V\mods\update\x64\dlcpacks\mpstunt\dlc.rpf\common\data\levels\gta5

Like the Handling.meta, this tutorial will be useful for new modders.

1. Parameters

1.1 MODELNAME

  • Name of the model.

Example:
<modelName>blista</modelName>

1.2 TXDNAME

  • Name of the vehicle’s texture dictionary.

Example:
<txdName>blista</txdName>

1.3. HANDLINGID

  • The name used in handling.meta. Default names are written in uppercase.

1.4. GAMENAME

  • The vehicle’s name corresponding to its GXT2 entry.
  • Displayed when entering the vehicle.

1.5. VEHICLEMAKENAME

  • The vehicle maker’s/manufacturer’s name corresponding to its GXT2 entry.
  • Default names are written in uppercase.

Examples:

  • <vehicleMakeName>DINKA</vehicleMakeName>
  • <vehicleMakeName>DECLASSE</vehicleMakeName>

1.6. EXPRESSIONDICTNAME

1.7. EXPRESSIONNAME

1.8. ANIMCONVROOFDICTNAME

  • Name of Convertible vehicles’ roof opening animation.

1.9. ANIMCONVROOFNAME

1.10. ANIMCONVROOFWINDOWSAFFECTED

  • Names of the affected windows when a convertible’s roof retracts.
    IDs used:
    <Item>VEH_EXT_WINDOW_LF</Item>
    <Item>VEH_EXT_WINDOW_RF</Item>
    <Item>VEH_EXT_WINDOW_LR</Item>
    <Item>VEH_EXT_WINDOW_RR</Item>
    <Item>VEH_EXT_WINDSCREEN_R</Item>

1.11.PTFXASSETNAME

1.12. AUDIONAMEHASH

  • Sound of the vehicle.

1.13. LAYOUT

Layout decribes how big the vehicle’s collisions are , and how does a play enter it. And the sitting positions of the seats. And the number of doors. And how the doors act.
@FoxtrotDelta Thanks.

Parameters used:
Many of these are really obvious.
LAYOUT_STD_LOWROOF
LAYOUT_STANDARD
LAYOUT_TRUCK
LAYOUT_BUS
LAYOUT_COACH
LAYOUT_VAN_CADDY
LAYOUT_VAN
LAYOUT_TRUCK_BARRACKS
LAYOUT_STD_HIGHWINDOW - used for Crossovers and small SUVs.
LAYOUT_VAN_MULE
LAYOUT_LOW_BFINJECTION
LAYOUT_TRUCK_BIFF
LAYOUT_BIKE_QUAD
LAYOUT_BISON
LAYOUT_VAN_BOXVILLE
LAYOUT_VAN_BODHI
LAYOUT_BULLDOZER
LAYOUT_LOW_RESTRICTED
LAYOUT_BLIMP
LAYOUT_RANGER
LAYOUT_VAN_POLICE
LAYOUT_TRAIN
LAYOUT_LOW_CHEETAH
LAYOUT_CUTTER
LAYOUT_LOW_DUNE
LAYOUT_VAN_TRASH
LAYOUT_4X4
LAYOUT_DUMPTRUCK
LAYOUT_TRUCK_DOCKTUG
LAYOUT_STD_EXITFIXUP
LAYOUT_LOW_ENTITYXF
LAYOUT_FIRETRUCK
LAYOUT_FORK_LIFT
LAYOUT_STD_HABANERO
LAYOUT_CRANE
LAYOUT_LOW_INFERNUS
LAYOUT_VAN_JOURNEY
LAYOUT_TRUCK_MIXER
LAYOUT_TRUCK_TOW
LAYOUT_MOWER
LAYOUT_PRISON_BUS
LAYOUT_VAN_PONY
LAYOUT_STD_RIPLEY
LAYOUT_TOURBUS
LAYOUT_TANK
LAYOUT_RIOT_VAN
LAYOUT_RANGER_SANDKING
LAYOUT_STD_STRATUM
LAYOUT_ONE_DOOR_VAN
LAYOUT_TRACTOR2
LAYOUT_STD_STRETCH
LAYOUT_STD_ZTYPE
LAYOUT_BIKE_DIRT
LAYOUT_BICYCLE_MOUNTAIN
LAYOUT_BICYCLE_ROAD
LAYOUT_BICYCLE_FIXTER
LAYOUT_BICYCLE_CRUISER
LAYOUT_BICYCLE_BMX
LAYOUT_BIKE_POLICE
LAYOUT_BIKE_SPORT
LAYOUT_BIKE_FREEWAY
LAYOUT_BIKE_SPORT_BATI
LAYOUT_BIKE_CHOPPER
LAYOUT_BIKE_SCOOTER
LAYOUT_HELI_ANNIHILATOR
LAYOUT_HELI_BUZZARD
LAYOUT_HELI
LAYOUT_HELI_CARGOBOB
LAYOUT_HELI_SKYLIFT
LAYOUT_HELI_FROGGER
LAYOUT_PLANE_CUBAN
LAYOUT_PLANE_DUSTER
LAYOUT_PLANE_STUNT
LAYOUT_PLANE_MAMMATUS
LAYOUT_PLANE_JUMBO
LAYOUT_PLANE_JET
LAYOUT_PLANE_TITAN
LAYOUT_PLANE_LAZER
LAYOUT_BOAT_SQUALO
LAYOUT_BOAT_MARQUIS
LAYOUT_BOAT_DINGHY
LAYOUT_BOAT_JETMAX
LAYOUT_BOAT_PREDATOR
LAYOUT_BOAT_TROPIC
LAYOUT_BOAT_JETSKI
LAYOUT_BOAT_SUBMERSIBLE
LAYOUT_UNKNOWN
LAYOUT_PLANE_VELUM
LAYOUT_BOAT_SUNTRAP

1.14. COVERBOUNDOFFSETS

1.15. EXPLOSIONINFO

Used parameters:

EXPLOSION_INFO_DEFAULT
EXPLOSION_INFO_TRUCK
EXPLOSION_INFO_TANKER
EXPLOSION_INFO_PROPTRAILER
EXPLOSION_INFO_JET
EXPLOSION_INFO_TITAN
EXPLOSION_INFO_BOAT_MEDIUM
EXPLOSION_INFO_MARQUIS
EXPLOSION_INFO_BOAT_SMALL

1.16. SCENARIOLAYOUT[EDIT]

1.17. CAMERANAME

Used Parameters:

DEFAULT_FOLLOW_VEHICLE_CAMERA
FOLLOW_ARTIC_CAMERA
FOLLOW_UPRIGHT_BIKE_CAMERA
FOLLOW_JEEP_CAMERA
FOLLOW_MAVERICK_CAMERA
FOLLOW_CHEETAH_CAMERA
FOLLOW_CUTTER_CAMERA
FOLLOW_FORKLIFT_CAMERA
FOLLOW_HANDLER_CAMERA
FOLLOW_TANK_CAMERA
FOLLOW_TACO_CAMERA
FOLLOW_BICYCLE_CAMERA
FOLLOW_UPRIGHT_BICYCLE
FOLLOW_HELI_CAMERA
FOLLOW_SKYLIFT_CAMERA
FOLLOW_MAVERICK_CAMERA
FOLLOW_PLANE2_CAMERA
FOLLOW_PLANE_CAMERA
FOLLOW_TITAN_CAMERA
FOLLOW_LAZER_CAMERA
FOLLOW_BOAT_CAMERA
FOLLOW_YACHT_CAMERA
FOLLOW_DINGHY_CAMERA
FOLLOW_JETSKI_CAMERA
FOLLOW_MINISUB_CAMERA

1.18. AIMCAMERANAME

1.19. BONNETCAMERANAME

1.20.BONNETCAMERANAME

1.21.FIRST PERSON IK OFFSETS

  • Inverse kinematics offsets when using first person view.

Parameters:

FirstPersonDriveByIKOffset

FirstPersonDriveByUnarmedIKOffset

FirstPersonProjectileDriveByIKOffset

FirstPersonProjectileDriveByPassengerIKOffset

FirstPersonProjectileDriveByRearLeftIKOffset

FirstPersonProjectileDriveByRearRightIKOffset

FirstPersonDriveByLeftPassengerIKOffset

FirstPersonDriveByRightPassengerIKOffset

FirstPersonDriveByRightRearPassengerIKOffset

FirstPersonDriveByLeftPassengerUnarmedIKOffset

FirstPersonDriveByRightPassengerUnarmedIKOffset

FirstPersonMobilePhoneOffset

FirstPersonPassengerMobilePhoneOffset

1.22. POVCAMERAOFFSET

  • Adjusts the first person camera.

1.23. POVCAMERAVERTICALADJUSTMENTFORROLLCAGE

1.24. POVPASSENGERCAMERAOFFSET

1.25. POVREARPASSENGERCAMERAOFFSET

1.26. VFXINFONAME

1.27. SHOULDUSECINEMATICVIEWMODE VALUE

1.28. SHOULDCAMERATRANSITIONONCLIMBUPDOWN VALUE

1.29. SHOULDCAMERAIGNOREEXITING VALUE

1.30. ALLOWPRETENDOCCUPANTS VALUE

1.31. ALLOWJOYRIDING VALUE

1.32. ALLOWSUNDAYDRIVING VALUE

1.33. ALLOWBODYCOLORMAPPING VALUE

1.34. WHEELSCALE VALUE

1.35. WHEELSCALEREAR VALUE

1.36. DIRTLEVELMIN VALUE

1.37. DIRTLEVELMAX VALUE

  • Controls how much dirty the vehicle be when driving off-road.

1.38. ENVEFFSCALEMIN VALUE

1.39. ENVEFFSCALEMAX VALUE

1.40. ENVEFFSCALEMIN2 VALUE

1.41. ENVEFFSCALEMAX2 VALUE

1.42. DAMAGEMAPSCALE VALUE

1.43. DAMAGEOFFSETSCALE VALUE

1.44. DIFFUSETINT VALUE

1.45. STEERWHEELMULT VALUE

1.46. HDTEXTUREDIST VALUE

1.47. LODDISTANCES CONTENT=“FLOAT_ARRAY”

  • Distances LOD models.

Default parameters:

15.000000
30.000000
70.000000
140.000000
500.000000
500.000000

1.48. IDENTICALMODELSPAWNDISTANCE VALUE

1.49. MAXNUMOFSAMECOLOR VALUE

1.50. DEFAULTBODYHEALTH VALUE

1.51. PRETENDOCCUPANTSSCALE VALUE

1.52. VISIBLESPAWNDISTSCALE VALUE

1.53. TRACKERPATHWIDTH VALUE

1.54. WEAPONFORCEMULT VALUE

1.55. FREQUENCY VALUE

1.56. SWANKNESS

1.57. MAXNUM VALUE

1.58. FLAGS

Available flags:

  • FLAG_ALLOW_HATS_NO_ROOF
  • FLAG_ALLOWS_RAPPEL
  • FLAG_ATTACH_TRAILER_IN_CITY
  • FLAG_ATTACH_TRAILER_ON_HIGHWAY
  • FLAG_AVERAGE_CAR
  • FLAG_AVOID_TURNS
  • FLAG_BIG
  • ALLOW_OBJECT_LOW_LOD_COLLISION
  • FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE
  • FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
  • FLAG_BOOT_IN_FRONT
  • FLAG_CAN_BE_DRIVEN_ON
  • FLAG_CAN_HAVE_NEONS
  • FLAG_CAN_HONK_WHEN_FLEEING
  • FLAG_CANNOT_BE_DRIVEN_BY_PLAYER
  • FLAG_CANNOT_BE_MODDED
  • FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB
  • FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON
  • FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON
  • FLAG_COUNT_AS_FACEBOOK_DRIVEN
  • FLAG_DAMPEN_STICKBOMB_DAMAGE
  • FLAG_DELIVERY
  • FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE
  • FLAG_DISABLE_BUSTING
  • FLAG_DISABLE_THROUGH_WINDSCREEN
  • FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON
  • FLAG_DONT_CLOSE_DOOR_UPON_EXIT
  • FLAG_DONT_ROTATE_TAIL_ROTOR
  • FLAG_DONT_SPAWN_AS_AMBIENT
  • FLAG_DONT_SPAWN_IN_CARGEN
  • FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT
  • FLAG_DONT_TIMESLICE_WHEELS
  • FLAG_DRIVER_NO_DRIVE_BY
  • FLAG_DRIVER_SHOULD_BE_MALE
  • FLAG_EMERGENCY_SERVICE
  • FLAG_EXPLODE_ON_CONTACT
  • FLAG_EXTRAS_ALL
  • FLAG_EXTRAS_CONVERTIBLE
  • FLAG_EXTRAS_GANG
  • FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED
  • FLAG_EXTRAS_RARE
  • FLAG_EXTRAS_REQUIRE
  • FLAG_EXTRAS_SCRIPT
  • FLAG_EXTRAS_STRONG
  • FLAG_EXTRAS_TAXI
  • FLAG_FAKE_EXTRALIGHTS
  • FLAG_FLEE_FROM_COMBAT
  • FLAG_FORCE_ENABLE_CHASSIS_COLLISION
  • FLAG_GEN_NAVMESH
  • FLAG_GIVE_SCUBA_GEAR_ON_EXIT
  • FLAG_HAS_BULLETPROOF_GLASS
  • FLAG_HAS_DIRECTIONAL_SHUFFLES
  • FLAG_HAS_INTERIOR_EXTRAS
  • FLAG_HAS_LIVERY
  • FLAG_HAS_NO_ROOF
  • FLAG_HAS_REAR_MOUNTED_TURRET
  • FLAG_HAS_TURRET_SEAT_ON_VEHICLE
  • FLAG_HEADLIGHTS_ON_LANDINGGEAR
  • FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
  • FLAG_HELI_USES_FIXUPS_ON_OPEN_DOOR
  • FLAG_IGNORE_ON_SIDE_CHECK
  • FLAG_IGNORE_RWINDOW_COLLISION
  • FLAG_INCREASE_PED_COMMENTS
  • FLAG_INTERIOR_BLOCKED_BY_BOOT
  • FLAG_IS_BULKY
  • FLAG_IS_BUS
  • FLAG_IS_ELECTRIC
  • FLAG_IS_JETSKI
  • FLAG_IS_OFFROAD_VEHICLE
  • FLAG_IS_TANK
  • FLAG_IS_VAN
  • FLAG_LAW_ENFORCEMENT
  • FLAG_NO_BOOT
  • FLAG_NO_BROKEN_DOWN_SCENARIO
  • FLAG_NO_RESPRAY
  • FLAG_PARKING_SENSORS
  • FLAG_PEDS_CAN_STAND_ON_TOP
  • FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP
  • FLAG_PLANE_WEAR_ALTERNATIVE_HELMET
  • FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER
  • FLAG_RECESSED_HEADLIGHT_CORONAS
  • FLAG_RECESSED_TAILLIGHT_CORONAS
    FLAG_REPORT_CRIME_IF_STANDING_ON
  • FLAG_RICH_CAR
  • FLAG_SMALL_WORKER
  • FLAG_SPAWN_BOAT_ON_TRAILER
  • FLAG_SPAWN_ON_TRAILER
  • FLAG_SPORTS
  • FLAG_SPRAY_PETROL_BEFORE_EXPLOSION
  • FLAG_TALL_SHIP
  • FLAG_TWO_DOORS_ONE_SEAT
  • FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN
  • FLAG_USE_FAT_INTERIOR_LIGHT
  • FLAG_USE_FIVE_ANIM_THROW_FP
  • FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS
  • FLAG_USE_HIGHER_DOOR_TORQUE
  • FLAG_USE_LIGHTING_INTERIOR_OVERRIDE
  • FLAG_USE_PILOT_HELMET
  • FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT
  • FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE
  • FLAG_USE_STEERING_PARAM_FOR_LEAN
  • FLAG_USE_STRICTER_EXIT_COLLISION_TESTS
  • FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET
  • FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION

1.59. TYPE

  • Vehicle type.

Available types:

  • VEHICLE_TYPE_BICYCLE
  • VEHICLE_TYPE_BIKE
  • VEHICLE_TYPE_BLIMP
  • VEHICLE_TYPE_BOAT
  • VEHICLE_TYPE_CAR
  • VEHICLE_TYPE_HELI
  • VEHICLE_TYPE_PLANE
  • VEHICLE_TYPE_SUBMARINE
  • VEHICLE_TYPE_TRAILER
  • VEHICLE_TYPE_TRAIN
  • VEHICLE_TYPE_QUADBIKE

1.60. PLATETYPE

Determines whether the vehicle has plates and where they’re mounted.

  • VPT_BACK_PLATES
  • VPT_FRONT_PLATES
  • VPT_FRONT_AND_BACK_PLATES
  • VPT_NONE

1.61. DASHBOARDTYPE

  • The type of the vehicle dashboard.

Example: <dashboardType>VDT_TAILGATER</dashboardType>

1.62. VEHICLECLASS

  • The vehicle class. Displayed when entering the vehicle.

Available classes:

  • VC_SPORT
  • VC_COUPE
  • VC_EMERGENCY
  • VC_INDUSTRIAL
  • VC_COMMERCIAL
  • VC_SEDAN
  • VC_PLANE
  • VC_UTILITY
  • VC_SUV
  • VC_SUPER
  • VC_IMUSCLE
  • VC_COMPACT
  • VC_VAN
  • VC_SPORT_CLASSIC
  • VC_OFF_ROAD
  • VC_MILITARY
  • VC_SERVICE
  • VC_CYCLE
  • VC_MOTORCYCLE
  • VC_HELICOPTER
  • VC_BOAT
  • VC_RAIL

1.63. WHEELTYPE

  • The TYPE of wheels the vehicle uses by default.

Available types:

  • VWT_BIKE
  • VWT_HIEND
  • VWT_LOWRIDER
  • VWT_MUSCLE
  • VWT_OFFROAD
  • VWT_SPORT
  • VWT_SUV
  • VWT_TUNER

1.64. TRAILERS

  • Determines what trailers it can spawn towing.
  • Use the trailer’s model name.

1.65. ADDITIONALTRAILERS

1.66. DRIVERS

  • Determines the ped who can be found driving the vehicle. Use the ped’s model name.

1.67. EXTRAINCLUDES

1.68. DOORSWITHCOLLISIONWHENCLOSED

1.69. DRIVEABLEDOORS

1.70. BUMPERSNEEDTOCOLLIDEWITHMAP VALUE

1.71. NEEDSROPETEXTURE VALUE

1.72. REQUIREDEXTRAS

1.73. REWARDS

  • Reward the player with something (a weapon) when entering the vehicle
  • Defined by pickups.meta.

1.74. CINEMATICPARTCAMERA

Used values:

<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
<Item>BICYCLE_WHEEL_REAR_LEFT_CAMERA</Item>
<Item>BICYCLE_WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
<Item>CARGOBOB_RIGHT_REAR_ROTOR_CAMERA</Item>
<Item>CARGOBOB_LEFT_REAR_ROTOR_CAMERA
<Item>WINGTIP_LEFT_CAMERA</Item>
<Item>WINGTIP_RIGHT_CAMERA</Item>
<Item>CUBAN_TAIL_LEFT_CAMERA</Item>
<Item>CUBAN_TAIL_RIGHT_CAMERA</Item>
<Item>DUSTER_WINGTIP_LEFT_CAMERA</Item>
<Item>DUSTER_WINGTIP_RIGHT_CAMERA</Item>
<Item>PLANE_TAIL_LEFT_CAMERA</Item>
<Item>PLANE_TAIL_RIGHT_CAMERA</Item>
<Item>MAMMATUS_WINGLIGHT_LEFT_CAMERA</Item>
<Item>MAMMATUS_WINGLIGHT_RIGHT_CAMERA</Item>
<Item>WINGLIGHT_LEFT_CAMERA</Item>
<Item>WINGLIGHT_RIGHT_CAMERA</Item>
<Item>TITAN_WINGLIGHT_LEFT_CAMERA</Item>
<Item>TITAN_WINGLIGHT_RIGHT_CAMERA</Item>
<Item>TITAN_TAIL_LEFT_CAMERA</Item>
<Item>TITAN_TAIL_RIGHT_CAMERA</Item>
<Item>CARGOPLANE_WINGTIP_LEFT_CAMERA</Item>
<Item>CARGOPLANE_WINGTIP_RIGHT_CAMERA</Item>
<Item>MARQUIS_SIREN_LEFT_CAMERA</Item>
<Item>MARQUIS_SIREN_RIGHT_CAMERA</Item>
<Item>DINGHY_WINDSCREEN_RIGHT_CAMERA</Item>
<Item>DINGHY_WINDSCREEN_LEFT_CAMERA</Item>
<Item>VEH_HANDLEBAR_LEFT_CAMERA</Item>
<Item>VEH_HANDLEBAR_RIGHT_CAMERA</Item>
<Item>VEH_WINDOW_FRONT_LEFT_CAMERA</Item>
<Item>VEH_WINDOW_FRONT_RIGHT_CAMERA</Item>

1.75. NMBRACEOVERRIDESET

1.76. BUOYANCYSPHEREOFFSET

1.77. BUOYANCYSPHERESIZESCALE

1.78. POVERRIDERAGDOLLTHRESHOLD

  • Seems to be used in Rhino and Dozer.

1.79. FIRSTPERSONDRIVEBYDATA